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Review: Genestealer Neophyte Hybrids Magnetised

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The Warhammer 40K Genestealer Cult army came out late 2016, and just before Christmas I cracked and picked up a box of the “Genestealer Cults Neophyte Hybrids” from Mighty Ape. Here’s a quick review of these figures now I’ve finished assembling and basing them.

In the box:

There’s 10 plastic figures (torsos and legs) on two sprues with a variety of heads and several different weapon options for each figure. You’ve got a leader figure, a cult icon carrier, two heavy weapons figures (with three weapon options), two special weapons figures (with three weapon options), two “3rd generation” hybrids and two “4th generation” hybrids in the box. Legs and torsos are largely interchangeable, but certain weapon options only work with certain torsos due to annoying (and probably deliberate) differences in shoulder width between the “3rd generation” hybrids, the heavy weapon figures and everybody else.

The weapons choices are great! For heavies you’ve got a big old mining laser, a heavy stubber and something called seismic cannon. For specialist weapons you’ve got the classic flamer, grenade launcher or webber. Everybody else gets a choice of autogun or a shotgun of some kind.

There’s also a clear set of instructions for assembling the figures in the box, which is very handy, particularly for choosing weapon options. There’s also plain GW bases for everybody, including a couple of larger bases for the heavies. The bases you see in the post photos are from Micro Art Studio.

Cost in New Zealand:

Yeah, Middle Earth tax as usual from Games Workshop so you’ll be paying around $7.50 per plastic figure, plus shipping. As usual GW’s local prices made me prevaricate before buying the box, but I caved eventually and don’t have any regrets.

The Hybrids:

This box is a great return to form for GW in my opinion. Highly detailed plastic figures with a plethora of weapon options that are easy to assemble, and have optional heads. The sculpts are sporting lovely looking environmental/mining suits with a nice shoulder/chest piece that looks like it carries some kind of life support, and many mount shoulder lamps. The heads have a mixture of crazy work goggles and breathing apparatus in place too. The heavy weapon guys also get great back packs laden with stuff.

I was initially disappointed with the lack of an pose choices in the box, as each figure goes together in a certain way according to the instruction booklet, but once the torsos are assembled, there’s a nice range of standing, running and braced for firing positions anyway.

Magnetise for effect:

The box contained so many weapon options I refused to be bound by ‘one choice per figure’ as per the instructions. Instead I whipped out the pin vice and a bag of 1x2mm rare earth magnets. The arms are easily wide and deep enough to seat a small magnet in, and the torsos have plenty of space for them too.

I magnetised everybody except the heavy weapon guys – because I made them first before asking myself why I was gluing their arms on permanently. Being able to swap arms really extends the usefulness of this boxed set, and gives each figure a choice of at least two weapons. These guys will be used as a mining crew for This is Not a Test, so it’s nice to have arm swaps between cheaper shotguns and autoguns/assault rifles. The leader’s pistol and melee options can also be spread around between figures as well.

One tip for magnetising the two hand weapons, which come as a weapon and a short ‘arm’ piece, is to magnetise them individually first and then once they’re in place, glue the short arm piece to the gun at the wrist as you would normally. The magnets will hold everything in place while the joint dries, and then with a bit of carefully flexing and sliding you can still swap arm sets easily.


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